<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2322033090167388312</id><updated>2012-02-16T06:44:19.277-08:00</updated><category term='design documentation'/><category term='production art'/><category term='concept art'/><category term='weapons'/><category term='design details'/><category term='demo'/><category term='animation'/><title type='text'>Ebears World</title><subtitle type='html'>they&amp;#39;re cute &amp;amp; can kill</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-2110941660965474318</id><published>2010-12-29T22:58:00.001-08:00</published><updated>2010-12-29T22:58:57.063-08:00</updated><title type='text'>Dead</title><content type='html'>till further notice this project has died:(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-2110941660965474318?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/2110941660965474318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2010/12/dead.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/2110941660965474318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/2110941660965474318'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2010/12/dead.html' title='Dead'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-8017921074756000194</id><published>2010-02-28T01:55:00.000-08:00</published><updated>2010-02-28T02:04:32.892-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='concept art'/><title type='text'>Big Bad Blobby</title><content type='html'>Had some thoughts rolling around on what the badies would look like and thought I might squeeze one out quick.&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kaQw-za1rXs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/kaQw-za1rXs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Roughly 5X the size of an ebear, Big Bad Blobbly is a mean bean. And tough to kill to boot, when he takes hits he sprouts lil'blobbys, fast &amp; deadly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-8017921074756000194?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/8017921074756000194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2010/02/had-some-thoughts-rolling-around-on.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8017921074756000194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8017921074756000194'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2010/02/had-some-thoughts-rolling-around-on.html' title='Big Bad Blobby'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-1784093354967414920</id><published>2009-09-20T12:25:00.000-07:00</published><updated>2009-09-20T12:43:03.887-07:00</updated><title type='text'>whats the deal? no posty, long time</title><content type='html'>As it turns out, I'm no better then 90% of indie game developers out there. I dreamed too big too fast and my pet project isn't magically getting done. It was suggested to me before I started ebears to complete a few extremely small projects before jumping into this one. I didn't listen and now the plan is to do just that. Bottom line, I need more help then I can get for free to complete this game, AND I need to spend drastically more time on the design. Having a few completed indie projects under my belt will not only help my design and development skills it will go a long way to insure solid funding and a team when the time comes.&lt;br /&gt;Many thanks to everyone who has contributed  ebears world so far - it was not in vane:)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-1784093354967414920?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/1784093354967414920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/09/whats-deal-no-posty-long-time.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/1784093354967414920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/1784093354967414920'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/09/whats-deal-no-posty-long-time.html' title='whats the deal? no posty, long time'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-8643800457177457002</id><published>2009-07-27T23:19:00.000-07:00</published><updated>2009-07-27T23:51:25.164-07:00</updated><title type='text'>Wiimotes and madness</title><content type='html'>I was so excited when I got my refurbed Wiimote, wireless sensor bar, and bluetooth dongle in the mail so I could get started testing ebears with the holy grail of input devices. Unfortunately it's not been the perfect marriage of technologies so far, getting and keeping the Wiimote connected to the PC seems very error prone (still testing different driver and bluetooth stack configurations) and the data coming from the Wiimote itself isn't as user friendly as I'd like nor is it obvious how I should use it, but nothing is:)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-8643800457177457002?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/8643800457177457002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/07/wiimotes-and-madness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8643800457177457002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8643800457177457002'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/07/wiimotes-and-madness.html' title='Wiimotes and madness'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-8270638125350708364</id><published>2009-07-15T23:13:00.000-07:00</published><updated>2009-07-15T23:27:40.644-07:00</updated><title type='text'>testing spherical level designs</title><content type='html'>big  burger bridge?&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Fsx5gOabnJs&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Fsx5gOabnJs&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;hmm, much better, but not quit as open as i'd like&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RPgxvOn90zk&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RPgxvOn90zk&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-8270638125350708364?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/8270638125350708364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/07/testing-spherical-level-designs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8270638125350708364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8270638125350708364'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/07/testing-spherical-level-designs.html' title='testing spherical level designs'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-2216264410810380779</id><published>2009-06-24T21:17:00.000-07:00</published><updated>2009-07-12T16:50:28.136-07:00</updated><title type='text'>Prototype 3</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ygYyHJGFOU0&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ygYyHJGFOU0&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Play tested this with several friends and co-workers in the past weeks. Some useful feedback highlights where centered around the aiming difficulty, which comes about for several reasons: possible solutions are to  implement a recital system that determines what the projectile will hit, this sounds simpler then it is since the projectiles path is affected by gravity so the angle of the weapon would have to adjust depending on the position and distance of the target surface the recital is over. This would indeed make it easier to aim but I'm not totally convinced this adds to the game, aiming around the spherical environment is a challenge, a skill to hone, a toy to play with, is it a fun toy though?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-2216264410810380779?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/2216264410810380779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/06/prototype-3-coming-soon.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/2216264410810380779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/2216264410810380779'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/06/prototype-3-coming-soon.html' title='Prototype 3'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-593621626142173223</id><published>2009-06-10T23:28:00.000-07:00</published><updated>2009-06-10T23:31:35.237-07:00</updated><title type='text'>New ebears skin designs!</title><content type='html'>frikn fantastic Frank!&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4WXhzFlWaW4&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4WXhzFlWaW4&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-593621626142173223?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/593621626142173223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/06/new-ebears-skin-designs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/593621626142173223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/593621626142173223'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/06/new-ebears-skin-designs.html' title='New ebears skin designs!'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-1223594951641166009</id><published>2009-05-18T23:36:00.000-07:00</published><updated>2009-06-10T23:13:54.459-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><category scheme='http://www.blogger.com/atom/ns#' term='concept art'/><title type='text'>Environment Concept Prototype</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ULT2UrYmI4A&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ULT2UrYmI4A&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;quasi platform wrapped around the planet&lt;br /&gt;not sure if this works, hard to tell yet&lt;br /&gt;also not sure if it would be better to remove the outer platforms as the planet shrinks, or leave them there towering over it all&lt;br /&gt;it IS pretty surreal though, so i like that aspect&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_fWkuxcVaMF4/ShZDp0rZZxI/AAAAAAAAAGU/MYLVUNmbxNk/s1600-h/ConceptsSteps.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_fWkuxcVaMF4/ShZDp0rZZxI/AAAAAAAAAGU/MYLVUNmbxNk/s320/ConceptsSteps.jpg" alt="" id="BLOGGER_PHOTO_ID_5338528794088662802" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-1223594951641166009?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/1223594951641166009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/05/environment-concept-prototype.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/1223594951641166009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/1223594951641166009'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/05/environment-concept-prototype.html' title='Environment Concept Prototype'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_fWkuxcVaMF4/ShZDp0rZZxI/AAAAAAAAAGU/MYLVUNmbxNk/s72-c/ConceptsSteps.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-1097724639849771228</id><published>2009-05-01T21:25:00.000-07:00</published><updated>2009-06-06T23:15:45.508-07:00</updated><title type='text'>Weapons</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v510/palohman/Weapons3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://img.photobucket.com/albums/v510/palohman/Weapons3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-1097724639849771228?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/1097724639849771228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/05/weapons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/1097724639849771228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/1097724639849771228'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/05/weapons.html' title='Weapons'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-6446772380229292056</id><published>2009-04-28T22:12:00.000-07:00</published><updated>2009-06-10T23:15:10.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='production art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept art'/><title type='text'>franks first 5 ebear skin designs</title><content type='html'>thanks frank they look GREAT!&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/alGABMtJoZo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/alGABMtJoZo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-6446772380229292056?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/6446772380229292056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/04/fresh-off-press-ebear-designs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/6446772380229292056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/6446772380229292056'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/04/fresh-off-press-ebear-designs.html' title='franks first 5 ebear skin designs'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-7336517699044867971</id><published>2009-04-15T22:04:00.000-07:00</published><updated>2009-05-01T21:38:55.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='production art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept art'/><title type='text'>Ebear Blank Template</title><content type='html'>&lt;a href="http://www.fileqube.com/file/mTWmZW188369"&gt;get the latest ebear blank template!&lt;/a&gt;&lt;br /&gt;-fixes to UV layout&lt;br /&gt;-updated texture template&lt;br /&gt;-included my own shity example but it should still help&lt;br /&gt;-made a deconstruction video &amp; turntable to help illustrate the Texture Template&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eoNpfQPGy0w&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/eoNpfQPGy0w&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ilY7HYAh3Cg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ilY7HYAh3Cg&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="332"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/object&gt;&lt;a href="http://3.bp.blogspot.com/_fWkuxcVaMF4/Sec-OA8NbQI/AAAAAAAAAFw/QIGVmjPXCuw/s1600-h/eBearBlank_TextureTemplate.jpg"&gt;&lt;img style="WIDTH: 410px; HEIGHT: 410px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5325293494880529666" border="0" alt="" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/Sec-OA8NbQI/AAAAAAAAAFw/QIGVmjPXCuw/s320/eBearBlank_TextureTemplate.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-7336517699044867971?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/7336517699044867971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/04/updated-ebear-blank-template.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/7336517699044867971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/7336517699044867971'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/04/updated-ebear-blank-template.html' title='Ebear Blank Template'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_fWkuxcVaMF4/Sec-OA8NbQI/AAAAAAAAAFw/QIGVmjPXCuw/s72-c/eBearBlank_TextureTemplate.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-8162897715344137687</id><published>2009-04-05T18:04:00.000-07:00</published><updated>2009-04-05T18:43:35.313-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='concept art'/><title type='text'>Style Guide/Referances</title><content type='html'>I wasn't able to single out any one style or reference, so I'm going to post many influences and references here in hopes that a concept artist will be able to draw from them a single cohesive vision.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;some awesome toys.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_fWkuxcVaMF4/Sdldr-ohmmI/AAAAAAAAAFY/c77N757iZRU/s1600-h/2475360325_abe53d19e2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321387444843682402" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 256px" alt="" src="http://4.bp.blogspot.com/_fWkuxcVaMF4/Sdldr-ohmmI/AAAAAAAAAFY/c77N757iZRU/s320/2475360325_abe53d19e2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Blain Hefner&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fWkuxcVaMF4/Sdldr8YAZ7I/AAAAAAAAAFQ/0plMR2jCA3w/s1600-h/5407-DEFAULT-l.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321387444237526962" style="WIDTH: 308px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/Sdldr8YAZ7I/AAAAAAAAAFQ/0plMR2jCA3w/s320/5407-DEFAULT-l.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Brandt Peters&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Mars-1 does some really incredible abstract pop-surrealism. What I want to point out is some of the micro landscapes found in many of his pieces seen here.&lt;a href="http://3.bp.blogspot.com/_fWkuxcVaMF4/SdlW47m0h6I/AAAAAAAAAEY/zZ5DbSV48EA/s1600-h/Mars1_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321379970788132770" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/SdlW47m0h6I/AAAAAAAAAEY/zZ5DbSV48EA/s320/Mars1_01.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://3.bp.blogspot.com/_fWkuxcVaMF4/SdlXC3BQrqI/AAAAAAAAAEg/BHM-GeVQ_lk/s1600-h/Mars1_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321380141355544226" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/SdlXC3BQrqI/AAAAAAAAAEg/BHM-GeVQ_lk/s320/Mars1_02.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;He also some character designs that border too fantastic for what I’m looking for, but are worth noting.&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_fWkuxcVaMF4/SdlXK4-SKfI/AAAAAAAAAEo/P_KZv0lw0V4/s1600-h/Mars1_03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321380279318882802" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://1.bp.blogspot.com/_fWkuxcVaMF4/SdlXK4-SKfI/AAAAAAAAAEo/P_KZv0lw0V4/s320/Mars1_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Although American Gothic is the most noted of Grant Woods work, his landscapes have a style that lends itself well to 3d representation.&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_fWkuxcVaMF4/SdlYfO3Y6lI/AAAAAAAAAEw/INxM5lYFg2k/s1600-h/GrantWood_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321381728304556626" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://4.bp.blogspot.com/_fWkuxcVaMF4/SdlYfO3Y6lI/AAAAAAAAAEw/INxM5lYFg2k/s320/GrantWood_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_fWkuxcVaMF4/SdlYfdqFciI/AAAAAAAAAE4/-WL2CF60mRs/s1600-h/GrantWood_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321381732275286562" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://2.bp.blogspot.com/_fWkuxcVaMF4/SdlYfdqFciI/AAAAAAAAAE4/-WL2CF60mRs/s320/GrantWood_02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The trees in this painting by Joe Vaux have a similar feel to Grants.&lt;a href="http://3.bp.blogspot.com/_fWkuxcVaMF4/SdlYfrFxyTI/AAAAAAAAAFA/tEKSiK7OzKY/s1600-h/JoeVaux_Lion.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321381735881099570" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 238px" alt="" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/SdlYfrFxyTI/AAAAAAAAAFA/tEKSiK7OzKY/s320/JoeVaux_Lion.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This Painting by Nathan Ota starts to get a little closer to the kind of urban-pop-fantasy quality i'm looking for.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_fWkuxcVaMF4/SdlYfnZWdJI/AAAAAAAAAFI/ItKX9Z1g-gI/s1600-h/NathanOta_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5321381734889452690" style="WIDTH: 257px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://4.bp.blogspot.com/_fWkuxcVaMF4/SdlYfnZWdJI/AAAAAAAAAFI/ItKX9Z1g-gI/s320/NathanOta_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:130%;color:#ffcc00;"&gt;&lt;strong&gt;Other Influential Media&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Earthworm Jim – concept art by Doug TenNapel, has some incredibly creative environments, characters, animation and weaponry&lt;/div&gt;&lt;a href="http://wiimedia.ign.com/wii/image/article/924/924151/earthworm-jim-virtual-console-20081027013516466.jpg"&gt;&lt;img style="WIDTH: 359px; CURSOR: hand; HEIGHT: 181px" alt="" src="http://wiimedia.ign.com/wii/image/article/924/924151/earthworm-jim-virtual-console-20081027013516466.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;John Kricfalusi – creator of Ren &amp;amp; Stimpy and countless other characters&lt;/div&gt;&lt;a href="http://www.dvdtimes.co.uk/images/MichaelMackenzie/rs4.jpg"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand; HEIGHT: 263px" alt="" src="http://www.dvdtimes.co.uk/images/MichaelMackenzie/rs4.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;&lt;br /&gt;Chuck Jones – Looney Tunes, Merrie Melodies, essentially the best of Warner Bros.&lt;/div&gt;&lt;a href="http://www.achievement.org/achievers/jon1/large/jon1-005.jpg"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand; HEIGHT: 337px" alt="" src="http://www.achievement.org/achievers/jon1/large/jon1-005.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Super Mario Galaxy – first game to feature none planar game play in a 3d environment &lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;Worms Armageddon – casual turn based strategy game with some really smart design, and creative weaponry &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-8162897715344137687?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/8162897715344137687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/04/style-guidereferances.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8162897715344137687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8162897715344137687'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/04/style-guidereferances.html' title='Style Guide/Referances'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_fWkuxcVaMF4/Sdldr-ohmmI/AAAAAAAAAFY/c77N757iZRU/s72-c/2475360325_abe53d19e2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-5175675892409201582</id><published>2009-01-23T17:16:00.000-08:00</published><updated>2009-06-10T23:21:58.642-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='production art'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><title type='text'>Animation</title><content type='html'>&lt;p&gt;while working with Valdir(&lt;a href="http://greenjuiceteam.wordpress.com/"&gt;http://greenjuiceteam.wordpress.com/&lt;/a&gt;) I was introduced to a AWSOME tool (&lt;a href="http://novaumas.blogspot.com/"&gt;http://novaumas.blogspot.com/&lt;/a&gt;) that lets me better define the animation behavior, see the editor in action&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/izYUw9Jnzl8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/izYUw9Jnzl8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="242"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fWkuxcVaMF4/Sbrkn8MHiMI/AAAAAAAAADY/S40OSRyANPY/s1600-h/tfebear.jpg"&gt;&lt;br /&gt;&lt;/a&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-5175675892409201582?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/5175675892409201582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/01/animation-range.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/5175675892409201582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/5175675892409201582'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/01/animation-range.html' title='Animation'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-6012499311956690488</id><published>2009-01-20T14:57:00.000-08:00</published><updated>2009-05-04T22:38:55.517-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='design details'/><title type='text'>Tools Request</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Projectile Effects Prototype/Dev App&lt;/span&gt;&lt;br /&gt;To prototype the projectile weapon designs and their effects such as muzzle flash, trails, and impact/explosions. For the sake of quick iteration and flexibility this should use script input for the various weapon aspects.&lt;br /&gt;script inputs:&lt;br /&gt;-weapon mesh&lt;br /&gt;-weapon projectile mesh&lt;br /&gt;-projectile velocity&lt;br /&gt;-particle effects&lt;br /&gt;---muzzle flash&lt;br /&gt;---trail&lt;br /&gt;---explosion&lt;br /&gt;-damage&lt;br /&gt;-clip size&lt;br /&gt;-repeat fire time&lt;br /&gt;-firing animation&lt;br /&gt;-victim animation&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-6012499311956690488?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/6012499311956690488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/01/projectile-effects-test-app.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/6012499311956690488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/6012499311956690488'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/01/projectile-effects-test-app.html' title='Tools Request'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-8236995423239352528</id><published>2009-01-01T19:20:00.000-08:00</published><updated>2009-06-10T23:18:41.621-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='concept art'/><category scheme='http://www.blogger.com/atom/ns#' term='weapons'/><title type='text'>Concept Art</title><content type='html'>some weapon concepts I did highlighting why I'm not a concept artist&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_fWkuxcVaMF4/ShjyIKNYz2I/AAAAAAAAAG0/nZPz0UxYTaw/s1600-h/Concept_Rocket.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 256px;" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/ShjyIKNYz2I/AAAAAAAAAG0/nZPz0UxYTaw/s320/Concept_Rocket.jpg" alt="" id="BLOGGER_PHOTO_ID_5339283580241104738" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_fWkuxcVaMF4/ShjyEfzjx0I/AAAAAAAAAGs/cfod9Ew4BCE/s1600-h/Concept_CapsuleGun.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 256px;" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/ShjyEfzjx0I/AAAAAAAAAGs/cfod9Ew4BCE/s320/Concept_CapsuleGun.jpg" alt="" id="BLOGGER_PHOTO_ID_5339283517318874946" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_fWkuxcVaMF4/Shjx__PTOfI/AAAAAAAAAGk/FyYv7KNmX00/s1600-h/Concept_Grenade.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 256px;" src="http://1.bp.blogspot.com/_fWkuxcVaMF4/Shjx__PTOfI/AAAAAAAAAGk/FyYv7KNmX00/s320/Concept_Grenade.jpg" alt="" id="BLOGGER_PHOTO_ID_5339283439857383922" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_fWkuxcVaMF4/Sheia96qABI/AAAAAAAAAGc/4bkd-2pk4y8/s1600-h/CanasterGun_Concepts+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 290px; height: 320px;" src="http://3.bp.blogspot.com/_fWkuxcVaMF4/Sheia96qABI/AAAAAAAAAGc/4bkd-2pk4y8/s320/CanasterGun_Concepts+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5338914467451895826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;some awesome concepts via Michael Myers&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tmZZ5Mp821U/SV2IT8HkmhI/AAAAAAAAAAM/A102ib-a6cI/s1600-h/eBearWeaponsSheet.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5286531413739608594" style="margin: 0pt 10px 10px 0pt; float: left; width: 243px; cursor: pointer; height: 400px;" alt="" src="http://3.bp.blogspot.com/_tmZZ5Mp821U/SV2IT8HkmhI/AAAAAAAAAAM/A102ib-a6cI/s400/eBearWeaponsSheet.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-8236995423239352528?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/8236995423239352528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2009/01/ebears-weapon-concepts.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8236995423239352528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8236995423239352528'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2009/01/ebears-weapon-concepts.html' title='Concept Art'/><author><name>Drawsgood</name><uri>http://www.blogger.com/profile/02501743367016353093</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_fWkuxcVaMF4/ShjyIKNYz2I/AAAAAAAAAG0/nZPz0UxYTaw/s72-c/Concept_Rocket.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-8347183559538325562</id><published>2008-11-24T21:47:00.000-08:00</published><updated>2009-04-28T20:49:52.368-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='design documentation'/><title type='text'>Design Doc</title><content type='html'>ok so far a few things changed from the original discussion, and more are likely to change before we're done but this is the working design document. also if you don't know what desinger toys are or would like to see some awsome examples - go there&lt;br /&gt;&lt;a href="http://www.creativecloseup.com/awesome-designer-toys-gallery"&gt;http://www.creativecloseup.com/awesome-designer-toys-gallery&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;Concept:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;Face off against other players in a battle royale of explosive weapons on a spherical environment. Designer toy-styled characters, levels, and weapons matched to comedic animation take the player on a fun ride in this casual on-line multiplayer third person shooter. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;b&gt;Game Description:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Characters&lt;/strong&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;30 character designs will be initially available for players to choose from, new character designs will be added eventually from a web forum where anyone can post designs and vote on others. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Environment&lt;/strong&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;The playing map is a perfectly spherical environment. The size of the sphere is determined by the number of players on the map. The size is updated whenever a player enters or leaves a map. Characters and projectile weapons can circumnavigate the map. Plants and other props grow or get removed to fill the same percentage of surface area as the map grows or shrinks. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Battle Match System&lt;/strong&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Once a player has chosen a character they can view the match system listings where they can see other players on-line and the time remaining till the next match. Players must press a “ready” button to sign up for a match. A match starts once a minute if 2 to 30 players are signed up. If more then 30 players sign up for a match, the overflow starts a new match in 30 seconds. When players are done with a match they are placed back to the match system.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;font-size:85%;" &gt;&lt;strong&gt;Battles&lt;/strong&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;font-size:85%;" &gt;The last player standing is the battle winner. Battles are not timed, but after 5 minutes the environment shrinks regardless of the number of players left. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:78%;"&gt;&lt;strong&gt;Team Match&lt;/strong&gt;&lt;br /&gt;-15 vs 15&lt;br /&gt;-7 x 4&lt;br /&gt;-4 x 4&lt;br /&gt;-2 x 2&lt;br /&gt;-1 v 1&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;War Games&lt;/strong&gt;&lt;br /&gt;-Capture the Flag&lt;br /&gt;-King of the Hill&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Skill Games&lt;/strong&gt;&lt;br /&gt;-First to X Kills&lt;br /&gt;-Quick Death&lt;br /&gt;-Hand Weapons Only&lt;br /&gt;-Juice Bombs Only&lt;br /&gt;-Small World After All&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Juice&lt;/strong&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;Each player starts with an equal amount of juice that diminishes when they are injured and can only be gained by “Poking” other players. Juice has no maximum but becomes harder to gain as it increases. A player is dead when their juice is completely diminished. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Weapon Systems&lt;/strong&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;-Poking&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;Poking is similar to swatting or punching, and only effects players in front or to the sides within reaching distance. The amount of damage it inflicts is very minimal. Poking is the only method of increasing one’s juice. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;- Juice Bomb&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;Juice Bombs inflict damage in a radius from the player. The radius and damage of the juice bomb increases as the player’s juice increases. Using a juice bomb decreases the player’s juice by equal amounts regardless of the player’s juice level. After a player uses a juice bomb they are temporarily disoriented and can not move or defend themselves.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;- Hand Weapons&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;Hand weapons which are randomly dispersed at random times around the map can be obtained by running over them. Only one hand weapon can be held at a time so if a player has a hand weapon and wants to pick a different one up they must press a button to drop their current weapon. Hand weapons have limited ammo. When a weapon is dropped it can be picked up again but with the same amount of ammo as it was dropped with. When weapons run out of ammo they are removed. Additional ammo up to the maximum capacity can be obtained by running over a weapon. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;Hand weapons have some or all of the following properties on a scale from 0 to 10: damage, range, rate of fire, and an initial ammo/maximum capacity count.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - Sling Shot damage 1 range 1 rate of fire 10 ammo 20/40 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;bee bee, dies on impact and disappears&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - Cross Bow damage 3 range 3 rate of fire 5 ammo 15/30 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;arrow, dies on impact, lays or sticks in ground for short amount of time&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - Harpoon Gun damage 5 range 6 rate of fire 3 ammo 10/20 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;arrow with short rope, dies on impact, lays or sticks in ground for short amount of time&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - Grenade Launcher damage 8 range 6 rate of fire 3 ammo 10/10 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;grenades, set amount of time before detonation, so it could bounce or roll to a stop before exploding&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - Bazooka damage 8 range 8 rate of fire 3 ammo 10/10 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;explodes on any impact, medium radius of damage&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - Homing Missile damage 6 range 10 rate of fire 3 ammo 8/8 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;explodes on any impact, curves towards the closest target, medium radius of damage&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - Land Mine damage 7 range 0 rate of fire 5 ammo 5/15 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;explodes after any impact; players or other weapons, large radius of damage&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span class="Apple-style-span" style=";font-family:'Century Gothic';font-size:15;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;- - SCUD missile damage 10 range 10 rate of fire 1 ammo 1/1 &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;REALLY LARGE radius of damage, explodes on any impact&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;All hand weapons except the land mind are arching projectiles that given the right range and angle could orbit the map. However even projectiles like the homing missile have a maximum thrust range and would eventually fall back to earth.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Controls&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;-Navigation and Aiming&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; text-decoration: none;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;“W” &amp;amp; “S” - Move the player forward and backward along their facing direction&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; text-decoration: none;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;“A” &amp;amp; “D” - Move the player left and right perpendicular to their facing direction&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; text-decoration: none;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;Mouse Movement Left and Right – Turn the players facing direction&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; text-decoration: none;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;Mouse Movement Forward and Backward – adjust the camera angle to the player up and down as well as the aiming angle&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; text-decoration: none;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:85%;" &gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in; text-decoration: none;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:85%;" &gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;-Weapons/ Firing controls&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; text-decoration: none; widows: 2; orphans: 2;" align="left"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;span class="Apple-style-span"&gt;“&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;Ctrl” - display projectile arc.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; text-decoration: none; widows: 2; orphans: 2;" align="left"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;Left Mouse Button On-Click / Hold – Fire / Auto Fire&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; text-decoration: none; widows: 2; orphans: 2;" align="left"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; widows: 2; orphans: 2;" align="left"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;span class="Apple-style-span"&gt;Right Mouse Button On-Click - Pokes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; widows: 2; orphans: 2;" align="left"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;span class="Apple-style-span"&gt;Right Mouse Button Rapid Click - Combo Poke&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; widows: 2; orphans: 2;" align="left"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;span class="Apple-style-span"&gt;Right Mouse Button Hold 1+ seconds - &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;energizes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;span class="Apple-style-span"&gt; Juice Bomb,&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; widows: 2; orphans: 2;" align="left"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:85%;"&gt;&lt;span class="Apple-style-span"&gt;Then Release – Fire Juice Bomb&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="border: medium none ; padding: 0in; margin-top: 0.07in; margin-bottom: 0.07in; font-style: normal; widows: 2; orphans: 2;" align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0.07in; margin-bottom: 0.07in;"&gt;&lt;span style="background: transparent none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;Audio?&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Century Gothic,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-8347183559538325562?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/8347183559538325562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2008/11/design-doc.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8347183559538325562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/8347183559538325562'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2008/11/design-doc.html' title='Design Doc'/><author><name>prolow</name><uri>http://www.blogger.com/profile/17821070416377631170</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_fWkuxcVaMF4/SdkTHW_0PJI/AAAAAAAAAD4/3CRi_pzabqQ/S220/Gladiator.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2322033090167388312.post-3529185988254365397</id><published>2008-11-24T19:52:00.000-08:00</published><updated>2009-01-01T14:46:34.907-08:00</updated><title type='text'>the epiphany</title><content type='html'>&lt;div&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: i have a game project for us&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Slater: yeah?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: Ebear World!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: make you own Ebear texture, now run your very own Ebear around Ebear World making love or war, multiplayer, web based&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Slater: ebear world?, esplain.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;*** Slater has received EbearWars.7z.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: take a glimpse at a Ebear Blank&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: and let your Emaginnation take flight&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: how many different Ebears could you make&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: Frank ebear, Kill ebear, Love ebear, Cutes ebear, Slut ebear, Rambo ebear!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: Eee-ndless&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Slater: haha, wtf!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: take a stroll on Ebear World, but bE wear&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Slater: hahah&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: other Ebears are out for Eblood&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: our your ejuices , you never know&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: poke another ebear to increas your speed and power&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: or Eblow'm sky high&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: using your powers drains your ejuice&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: and watch out for other Ebears trying to get some love-taps on you ass&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Slater: jeezus&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: or team up with a buddy to and go a on a eRampage blow'n the fudge out every one in sight&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Paul: high scores are based on total powers gained, damage dealt, and life span&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Slater: rocket packs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Slater: grenade launchers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2322033090167388312-3529185988254365397?l=ebearsworld.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ebearsworld.blogspot.com/feeds/3529185988254365397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ebearsworld.blogspot.com/2008/11/opiffany.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/3529185988254365397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2322033090167388312/posts/default/3529185988254365397'/><link rel='alternate' type='text/html' href='http://ebearsworld.blogspot.com/2008/11/opiffany.html' title='the 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